FBX, render layers and AOVs, full 3D motion blur, EXR, spherical and stereo cameras. In any case, you would still need some cartographic knowledge to decently display stuff in a 2D preview…īut keep in mind that once you are in a 60 degree latitude, you will have things shrunk by half comparing to the equator. Terragen: The Free 3d Terrain Generator Terragen is a totaly free 3d. The second idea came to me from the fact that you can sort of create a sphere with pentagons and exagons, or with triangles… Though, this idea only aleviates the problem of shrinking the square tiles near the poles… The problem of maping generator devices to a sphere remains untackled. The first possibility might still have the problem of what happens when latitude is 90 or -90 degrees, as the perlim noise function must have continuity there… So polar coords may not be the best… ![]() Or would it be best to enable non-quadrilateral terrain files? like being able to make pentagonal and triangolar terrain files? Would it be some sort of coordinate change that would transform a planar seed-based perlim noise into a periodic (repeatable) spherical noise? (transform height into radius, and x y to polar coordinates?) Bitdefender Sphere Total Protection For All Your Devices +Netbook. This would require some trouble on Stephen’s part, to automate inside WM… (to do the blending via masks inseide WM in a way that the user would understand what is “polar region” and what isn’t, or have any ground reference to where/what they should be…) Given all this trouble, I’d say it would be best to do it “decently”. settings I had remembered many town and city maps having Terragen skyboxes because. ![]() Then you can blend this with other maps for the polar regions… (as it has been said already) I thought that was something more offitial as it had the name of Matt in it… But I keep forgetting that something looking good, is no longer a simptom of “offitial”, these days… I think I was mislead by the credits appearing all at the same time, instead of “Made by X based on work by Y and Z”…Īnyway, back to the wrapping problem in WM… I think there might be some way to fake the wrapping of tiles arround the sphere, WM-speaking… The “basket ball” goes ok up/down to the artic/antartic circles (or to the tropics, if you’re a perfectionist )). You’re the one behind that animation? Nice job!. Converter also supports more than 90 others vector and rasters GIS/CAD formats and more than 3 000 coordinate reference systems. No idea if it would really look seamless, but there are some edge smoothing algorithms. Our online converter of format to TIFF / BigTIFF / GeoTIFF (.tif) format (TERRAGEN to TIF) is fast and easy to use tool for both individual and batch conversions. In general, I never tried that, but I think it would be possible to import many WM terrains into a TG2 generated procedural planetary structure, imagine it like a basketball where you stick on little squares… or a patch carpet… you know what I mean. ![]() (.) I just took the file and did the animation part.
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